Showcase arena
A platformer under a living sky: weather, a day and night cycle, lights, bloom, a text HUD and synthesized sound.
About this scene
The engine's long-running showcase scene. Storms roll in and clear, the sun and moon cross the sky, rain, snow and lightning come and go, and lanterns glow at night, while you run and jump through it collecting coins. It is the same source file the desktop example runs; only the host call differs.
Controls Arrow keys or A and D to run, Space to jump. Click the scene first so it has the keyboard.
What it exercises
- AppHost on WebGPU
- Rapier 2D physics
- ECS
- Animation state machine
- Procedural sky, weather and lighting
- Bloom post-process
- MSDF text through sigilbuzz
- Web Audio
More demos
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Lantern playground
Amber lanterns tumble through a field of posts on a night stage. Each lantern is a light, each post casts a shadow, and you can throw, gather and scatter them.
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Qubit
An original Spine 4.3 character, animated by chine inside oniq. It watches the pointer, reaches for it, and swings when you carry it.