Makeshift
A physics platformer. Qubit can barely hop, so you conjure crates, planks, balls and springs, then stack, nail and bounce your way to the beacon.
About this scene
A complete little game made with oniq: a loading screen, a title, a level list with best times, settings that persist, pause and level-complete panels, and a HUD. Six levels teach how things move: crates stacked into steps, a crate pushed across slick ice, a moss wall climbed, bounces built on jelly, a spring launch, planks nailed into a bridge (one nail hinges, two hold), and a no-magic zone where you carry what you need. Then a sandbox with everything. Rapier 2D does the physics through oniq's materials, joints and queries; Qubit is the Spine rig from the Qubit demo, animated by chine; every sprite and sound is made when the game loads.
Controls A and D move, Space hops. 1 to 4 choose what to conjure and a click places it; Q and E turn it. N nails, X erases, F picks up and sets down, and a click throws what you carry. R restarts, Esc pauses.
What it exercises
- Rapier 2D: materials, joints and queries
- Spine 4.3 through chine
- Game menus, HUD and settings
- Art painted at load
- Synthesized audio
- Saved settings and progress
- Keyboard and pointer input
More demos
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Lantern playground
Amber lanterns tumble through a field of posts on a night stage. Each lantern is a light, each post casts a shadow, and you can throw, gather and scatter them.
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Qubit
An original Spine 4.3 character, animated by chine inside oniq. It watches the pointer, reaches for it, and swings when you carry it.