Demos

Makeshift

A physics platformer. Qubit can barely hop, so you conjure crates, planks, balls and springs, then stack, nail and bounce your way to the beacon.

Runs on WebGPU in this page, with sound.

About this scene

A complete little game made with oniq: a loading screen, a title, a level list with best times, settings that persist, pause and level-complete panels, and a HUD. Six levels teach how things move: crates stacked into steps, a crate pushed across slick ice, a moss wall climbed, bounces built on jelly, a spring launch, planks nailed into a bridge (one nail hinges, two hold), and a no-magic zone where you carry what you need. Then a sandbox with everything. Rapier 2D does the physics through oniq's materials, joints and queries; Qubit is the Spine rig from the Qubit demo, animated by chine; every sprite and sound is made when the game loads.

Controls A and D move, Space hops. 1 to 4 choose what to conjure and a click places it; Q and E turn it. N nails, X erases, F picks up and sets down, and a click throws what you carry. R restarts, Esc pauses.

What it exercises

  • Rapier 2D: materials, joints and queries
  • Spine 4.3 through chine
  • Game menus, HUD and settings
  • Art painted at load
  • Synthesized audio
  • Saved settings and progress
  • Keyboard and pointer input